GRAPP is part of VISIGRAPP, the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.
Registration to GRAPP allows free access to all other VISIGRAPP conferences.
Upcoming Deadlines
Regular Paper Submission: October 1, 2020
Regular Paper Authors Notification: November 29, 2020
Regular Paper Camera Ready and Registration : December 13, 2020
The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.
Conference Areas
1 . Geometry and Modeling
2 . Rendering
3 . Animation and Simulation
4 . Interactive Environments
Conference Chair
Jose Braz, Escola Superior de Tecnologia de Setúbal, Portugal
PROGRAM CO-CHAIRS
Ana Paula Cláudio, BioISI, Faculdade de Ciências, Universidade de Lisboa, Portugal
Kadi Bouatouch, IRISA, France
AREA CHAIRS
Jaroslav Krivanek, Charles University in Prague, Czech Republic -Rendering
Ludovic Hoyet, INRIA Rennes - Centre Bretagne Atlantique, France -Animation and Simulation
Bruno Levy, Inria Research, France -Geometry and Modeling
Maria Beatriz Carmo, BioISI, Faculdade de Ciências da Universidade de Lisboa, Portugal -Interactive Environments
Keynote Speaker
Daniel McDuff, Microsoft, United States
SCOPE
The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.
Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:
1. GEOMETRY AND MODELING
2. RENDERING
3. ANIMATION AND SIMULATION
4. INTERACTIVE ENVIRONMENTS
AREA 1: GEOMETRY AND MODELING
Procedural and Multiresolution Modeling
Image-Based Modeling
Solid and Heterogeneous Modeling
Geometric Computing
Surface Modeling
Physics-Based Modeling
Fundamental Methods and Algorithms
Model Validation
Texture Models, Analysis, and Synthesis
CAGD/CAD/CAM Systems
Quad-Dominant Remeshing
Hexahedral Meshing
3D Model Repair and scene reconstruction
Architectural Geometry
Processing Frameworks and Data Structures
Modeling and Algorithms
Scene and Object Modeling
Modeling of Natural Scenes and Phenomena
AREA 2: RENDERING
Real-Time Rendering
Shadows, Translucency and Visibility
High-Performance Computing and Parallel Rendering
Computational Photography
Systems and Software Architectures for Rendering
Volume Rendering
Rendering Algorithms
Image-Based Rendering
Lighting and Appearance
Non-Photorealistic Rendering, Painting-like rendering, Drawing
Rendering Hardware
Point-Based Rendering
AREA 3: ANIMATION AND SIMULATION
Real-time Clothing and virtual fashion
Animation from Motion Capture
Real-time character Animation
Plausible Motion Simulation
Animation of Particle Systems
Human Figure Animation
Crowd Simulation
Physics-based Animation
Image-based Animation
Modeling and Simulation for Education and Training
Scalable Fluid Simulation
Simulation of Elastic Rods, Shells, and Solids
Dynamic Simulation of Physical Behaviour
Animation Algorithms and Techniques
Real-time Visual Simulation
Special Effects
Facial Animation
Animation Systems
AREA 4: INTERACTIVE ENVIRONMENTS
Procedural and interactive artworks
Graphical Interfaces
Virtual Humans and Artificial Life
Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
Sketch-based Interfaces
Virtual Reality Tools and Languages
Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
e-Learning Applications and Computer Graphics
Games for Education and Training
Human Performance and Usability of Virtual Environments
Augmented, Mixed and Virtual Environments
Virtual Tours
Hardware Technologies for Augmented, Mixed and Virtual Environments
Collaborative Augmented, Mixed and Virtual Environments
Distributed Augmented, Mixed and Virtual Reality
Real-time Graphics
Advanced User Interfaces
Mobile Interfaces
Please contact the event manager Marilyn ([email protected] ) below for:
- Multiple participant discounts
- Price quotations or visa invitation letters
- Payment by alternate channels (PayPal, check, Western Union, wire transfers etc)
- Event sponsorships
NO REFUNDS ALLOWED ON REGISTRATIONS
Service fees included in this listing.
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Reference:
https://www.eventbrite.com/e/grapp-2020-14th-international-conference-on-computer-graphics-theory-and-applications-ins-as-tickets-46409531157